No, MSM is based on a flawed premise, operates under a digitally revamped model of a tired concept that was popular 5 years ago, and has little attraction to the average millennial consumer today.
In contrast, TMNT Gaming Inc is based on:
1) Science
2) Data
3) Scientific Data
4) Tada Scientificism*
4) Scatatific Diets and
5) Correctly numbered lists
Our business model will disrupt the incumbents of the online virtual AR, MMORPG and FPS experiential marketplaces by employing level-based gamification rewards that are demographically categorized according to cutting edge statistical geo-tagged analysis provided by our data-mining cyber-engagement teams.
Here’s just a smattering of what some of our frontline research has revealed about just one of our market segments:
Target market: Teenagers
Language type: Mutant
Demonstrated skillset: Ninja
Most likely mascot: Turtles
Possible rewards: Pizza
*Just one of the (many) degrees that I have obtained from The David Copperfield School for Pretty Talented Magicians
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