I would assume in this instance, the KYC process allows online video games to sell currency or in game items to people while avoiding processing payments from stolen cards and therefore avoiding chargebacks - that's the basic point of KYC right? Why would this reasoning be any different for an online video game as compared with physical goods ordered online or any other 'card not present' transaction?
ISX Price at posting:
$1.07 Sentiment: None Disclosure: Held
A personalised tool to help users track selected stocks. Delivering real-time notifications on price updates, announcements, and performance stats on each to help make informed investment decisions.