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    i'm expecting $8m receipts & a burn of about $2.5m, which doesn't sound good, but that's about 100% improvement compared to last quarter's shocker ($3.9m receipts with a burn of $5.5m); this is considering we still haven't released any of our own games, we're just relying on WFH;

    a quick calculation shows we'd have to bank receipts of around $10m to achieve positive cashflow of about $500k; of course i'm hoping for this result, which is a certainty if the teams have ramped up back to standard utilisation & aren't idle. we just don't know;

    https://hotcopper.com.au/data/attachments/5441/5441320-36f952650e37bd71b23ed8235c6c7045.jpg

    so i'm hoping receipts will be closer to Q2 2022 ($8.2m) plus 20% growth; so $9.5m to cover the increased staff costs which are likely to be around $6m. then if other expenses are relatively unchanged, a negative cashflow of $500k-to-breakeven i think would be amazing (large profits should come later this year, when games/NFTs etc are released)

    https://hotcopper.com.au/data/attachments/5441/5441317-6e9250d977d25a0fe5119f78dc776dd9.jpg
    Last edited by FingerLicking: 20/07/23
 
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