IMO, even if they get around 350k registrations I think the game will still get off to a great start. Claw Stars feels like it has a lot of longevity and that should definitely pay off. Since the target is set to a million, with marketing campaigns the million (or higher) might easily be in reach, but I don't think they even need that for the game to launch successfully.
They recently added dynamic asset loading, so the game loads in data on the fly which would be very helpful when adding planets etc as now the user doesn't necessarily have to update the whole game when they add content.
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