AB1 0.00% 18.0¢ abarta resources limited

The journey has just begun. Animoca valuation vis-à-vis Roblox

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    Animoca has come along way in an incredibly short amount of time. But viewed against thetrajectory of Roblox (a crude proxy for the valuation ascribed to a metaversecompany), it looks like the journey has only just begun.

    Roblox

    Valuation/Market capitalisation

    Jan 2017: US$500million

    July2018: $2.3 billion

    Feb2020: $3.9 billion

    Jan2021: $29.5 billion

    Mar2021: $45.3 billion (IPO)

    Dec2021: $72 billion (A$100b)

    Revenue

    2018: $312.8 million

    2019: $488 million

    2020: $923.9 million

    2021: $1.5-2 billion + (estimate)

    Bookings

    (i.e., total purchases or robux virtualcurrency, including robux not spent that year. Roblox bookings convert to revenueover a 24-month period)

    2018: $499 million

    2019: $694.3 million

    2020: $1.88 billion

    2021: $2.5 billion (estimate)

    Net losses

    2018: $88.1 million

    2019: $71 million

    2020: $253.3 million

    2021: losses expected to grow

    Daily Active Users

    Q4 2018: 13.7 million

    Q4 2019: 19.1 million

    Q4 2020: 37.1 million

    Q3 2021: 47.3 million

    · Roblox recorded bookings of$637.8 million in the 3rd quarter 2021.

    · Average daily active userschecked in at 47.3 million in Q3, a 31% year-over-year increase.

    · Roblox's revenue grew by 102%year over year to $509.3 million.

    · hours engaged to 11.2 billionin Q3.

    · Still, Roblox is not yetprofitable. Its net loss for the quarter came in at $74 million. However, thefast-growing company is already generating positive free cash flow, to thetune of $170.6 million.

    Roblox’s IPO was valued at consensus forward FY 2021 and FY2022 Enterprise Value-to-Revenue multiples of 19.7 times and 15.0 times,respectively. The stock also trades at 82.1 times consensus forward FY 2021EV/EBITDA and 59.9 times consensus forward FY 2022 EV/EBITDA. Multiples haveexpanded much further since listing.

    Animoca

    Valuation/Market capitalisation

    Dec 2021: $2.8 (A$3.9b) after subtracting portfolio/cashequivalents

    Revenue (all in US)

    2019: $17.8m

    2020: $43m

    2021: $107m (management forecast)

    Bookings

    2020: $43m (based on 10-month financialupdate)

    2021: $143m

    Net losses

    2019-21: unknown

    Daily Active Users

    2021: < 2 million

    Animoca’s market cap is equivalent to Roblox’s in early 2019.The latter has exhibited exponential growth over the past 3 years. Helped by anIPO, it is a recent example of a gaming company growing from $3b to $72b,whilst still making a loss (but generatingpositive free cash flow).

    In terms of bookings, revenue and DAUs, Animoca is severalyears behind where Roblox was in 2019 when it was still valued below $3b. Animoca’srevenue needs to grow 5x (approx. $500m). I think that this revenue milestone,which could be achievable in the next 18-24 months or even quicker, will be highlysymbolic. It will be the signal for slightly more conservative early-stagegrowth investors to pile in, as by then Animoca will have a 2-3 year trackrecord of more sustainable revenue being generated from functioning blockchaingames.

    After stripping out investments/cashequivalent holdings, Animoca has an Enterprise Value-to-Revenue multiple of circa 55-60.The share price is far from cheap, but few will be buying off the back of FY21revenues. In my mind, these revenues are just a teaser of the prize on offer ifAnimoca can carve out a niche role in the metaverse as it develops mass-market appealover future decades.

    Animoca remains a high-risk speculative investment, but imhoit is on the cusp of transitioning to a high-risk growth company (which is whenrevenue multiples will be more useful). As Roblox has demonstrated, A$100b marketcapitalisation is well within the realms of possibility.


 
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