Animoca has come along way in an incredibly short amount of time. But viewed against thetrajectory of Roblox (a crude proxy for the valuation ascribed to a metaversecompany), it looks like the journey has only just begun.
Roblox
Valuation/Market capitalisation
July2018: $2.3 billion
Feb2020: $3.9 billion
Jan2021: $29.5 billion
Mar2021: $45.3 billion (IPO)
Dec2021: $72 billion (A$100b)
Revenue
2018: $312.8 million
2019: $488 million
2020: $923.9 million
2021: $1.5-2 billion + (estimate)
Bookings
(i.e., total purchases or robux virtualcurrency, including robux not spent that year. Roblox bookings convert to revenueover a 24-month period)
2018: $499 million
2019: $694.3 million
2020: $1.88 billion
2021: $2.5 billion (estimate)
Net losses
2018: $88.1 million
2019: $71 million
2020: $253.3 million
2021: losses expected to grow
Daily Active Users
Q4 2018: 13.7 million
Q4 2019: 19.1 million
Q4 2020: 37.1 million
Q3 2021: 47.3 million
· Roblox recorded bookings of$637.8 million in the 3rd quarter 2021.
· Average daily active userschecked in at 47.3 million in Q3, a 31% year-over-year increase.
· Roblox's revenue grew by 102%year over year to $509.3 million.
· hours engaged to 11.2 billionin Q3.
· Still, Roblox is not yetprofitable. Its net loss for the quarter came in at $74 million. However, thefast-growing company is already generating positive free cash flow, to thetune of $170.6 million.
Roblox’s IPO was valued at consensus forward FY 2021 and FY2022 Enterprise Value-to-Revenue multiples of 19.7 times and 15.0 times,respectively. The stock also trades at 82.1 times consensus forward FY 2021EV/EBITDA and 59.9 times consensus forward FY 2022 EV/EBITDA. Multiples haveexpanded much further since listing.
Animoca
Valuation/Market capitalisation
Dec 2021: $2.8 (A$3.9b) after subtracting portfolio/cashequivalents
Revenue (all in US)
2019: $17.8m
2020: $43m
2021: $107m (management forecast)
Bookings
2020: $43m (based on 10-month financialupdate)
2021: $143m
Net losses
2019-21: unknown
Daily Active Users
2021: < 2 million
Animoca’s market cap is equivalent to Roblox’s in early 2019.The latter has exhibited exponential growth over the past 3 years. Helped by anIPO, it is a recent example of a gaming company growing from $3b to $72b,whilst still making a loss (but generatingpositive free cash flow).
In terms of bookings, revenue and DAUs, Animoca is severalyears behind where Roblox was in 2019 when it was still valued below $3b. Animoca’srevenue needs to grow 5x (approx. $500m). I think that this revenue milestone,which could be achievable in the next 18-24 months or even quicker, will be highlysymbolic. It will be the signal for slightly more conservative early-stagegrowth investors to pile in, as by then Animoca will have a 2-3 year trackrecord of more sustainable revenue being generated from functioning blockchaingames.
After stripping out investments/cashequivalent holdings, Animoca has an Enterprise Value-to-Revenue multiple of circa 55-60.The share price is far from cheap, but few will be buying off the back of FY21revenues. In my mind, these revenues are just a teaser of the prize on offer ifAnimoca can carve out a niche role in the metaverse as it develops mass-market appealover future decades.
Animoca remains a high-risk speculative investment, but imhoit is on the cusp of transitioning to a high-risk growth company (which is whenrevenue multiples will be more useful). As Roblox has demonstrated, A$100b marketcapitalisation is well within the realms of possibility.
- Forums
- ASX - By Stock
- AB1
- The journey has just begun. Animoca valuation vis-à-vis Roblox
The journey has just begun. Animoca valuation vis-à-vis Roblox
-
-
- There are more pages in this discussion • 5 more messages in this thread...
You’re viewing a single post only. To view the entire thread just sign in or Join Now (FREE)
Featured News
Add AB1 (ASX) to my watchlist
Currently unlisted public company.
The Watchlist
RCE
RECCE PHARMACEUTICALS LTD
James Graham, CEO
James Graham
CEO
SPONSORED BY The Market Online