Greene said he has held “this deep fascination with sandbox-style, open-world games, and the freedoms that they give their players.”
https://venturebeat.com/2021/09/03/brendan-playerunknown-greene-reveals-an-ambitious-new-game-world-dubbed-prologue/
He acknowledged creating such worlds presents challenges. “One of the more significant is that we simply don’t have a way to fill these massive spaces with content, assets, game mechanics, locations, and similar things in a reasonable amount of time,” he said. “Realistic open worlds take a great deal of time and effort to produce. And so this was the first issue that we chose to tackle.”
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