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Animoca Brands acquires indie game developer Blowfish Studios., page-15

  1. 257 Posts.
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    They have over 30 games already.

    The significance of the acquisition of Blowfish to me is:

    1/. I can play some games on my computer. (large screen)
    2/. If (when) they develop NFT's for games that can allow interchangeability of weapons and armor between games then these games will explode in popularity.
    3/. Don't get hung up on the small cost to buy the game. (your implying small revenue here). IMO Yat is miles down the track with his thinking.
    He is looking at the transfer fee (4 to 5%) revenue on the NFT's. Know doubt he has other ways is mind to generate more income as well.
    Being a VERY early starter in the blockchain/NFT space and given he and Robby both know of the huge success and revenue Warcraft and Diabalo type games make, he is in my opinion planning on making a Blockchain/NFT type game of equivalent standard. If Animoca via Blowfish achieve this, then Blowfish IMO WILL be a bigger revenue earner than Sandbox! I know that may appear to be a huge call. But watch this space over the next 2 years. I for one will never play Sandbox, but I sure as hell will spend all my time in my eventual nursing home playing Warcraft equivalent NFT type games!
    PS. I am hooked on Siegecraft Defender, there is 20 levels and I can not get past level 13! A very captivating, challenging strategy game indeed!
    If any one here decides to play it and gets to level 14, please let me know how. I am averaging 6 hours a day on it already! Talk about addictive!
 
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