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doing some back of the envelope metric calculations, you can see...

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    doing some back of the envelope metric calculations, you can see how significantly poor the cloud gaming business is.

    It is extremely baffling how this got signed off by the board to go burn over $15m capex on a business model that gets 30cents of revenue per hour played (wonder how many dollars per hour in operating expense there is ???), another example confirming how management and BOD are great at blowing up capital.

    7.3 hours of game time per user per year!!! And there we were being told how addictive this cloud gaming thing was going to be. Turns out People play it once, or twice and then bin it. Confirmed byusers playing 2.5 sessions per year, assuming a 3 hour session time.

    continual misleading statistics to make a great marketing pitch. Never has there been a mention about the number of active users, instead investors get pointed to 400,000 signed up users. Doing a back of the envelope on the revenue over two years, turns out there isn't even 5,000 paying users if you take the midpoint ARPU ($15) between the $10 plan and the $20 plan.

    no wonder the board considers these cloud gaming announcements are not even material anymore - these announcements are no longer marked price sensitive.


    https://hotcopper.com.au/data/attachments/5582/5582001-0c52703958140eb5f0194b0284d50729.jpg
 
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