Further to my last - I think further clarification of what the intent of the Y-Hub is needed here. This is a direct extract from the website:
The latest improvement to 2D delivery platform is the added support for Virtual Reality. VR content creators invariably require the same standards for content security so as to create once to be consumed on all VR devices. Our platform aggregates fragmented VR Content into a unified storefront experience across all VR channels, while meeting and exceeding industry standards on content security, distribution, discovery, payments, customer services, etc. We deliver superior compression and visual quality to the majority of video system by using cube projections instead of sphere. With Y-Hub, your consumer stays on the same platform whether they are consuming 2D or VR content, thus allowing cross-promotion. http://beyond.media/
This relates directly to my previous comment.
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