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high employee costs because they've grown to +140 staff, from...

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    high employee costs because they've grown to +140 staff, from 80.
    most are Australian developers.

    revenue of course hasn't caught up but will increase due to 15 confirmed projects over the next 12 months that will be either ongoing or completed; & not all of these projects rely on ad or in-game user purchases; MKL focuses on four revenue streams, details of which are in their prospectus. summary:

    https://hotcopper.com.au/data/attachments/3603/3603731-f04b39eebeda44b385aa4d0f1a06c13c.jpg
    Last edited by FingerLicking: 21/09/21
 
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