LU7 0.00% 1.4¢ lithium universe limited

Company Valuation, page-48

  1. 3,333 Posts.
    lightbulb Created with Sketch. 436
    Haha - i recommend you do some research on their cash position. You could of opened up the last quarterly and answered your own question But as a non - holder why would you be bothered ?

    $2,078,132 million cash in hand as of end January 18
    We now in April and they have already stated their cash burn for calendar Q1 will be in the vicinity of $675k for March quarter so that leaves them around $1,403,132 million left and they recently divested their stake in ChallengeMe for $400k so they dont need to capital raise just yet - I would say CR is 4 - 6 months away (Say August) and the share price at that time will IMO be much higher by then which is good as it will reduce dilution effect.

    So lets say all goes well we could see a CR at around 4c by then, by way of a private placement to professional investors when we have a share price in the high 4's early 5's as that would gain more credibility as a company moving forward - dont forget the recent announcement that Mogul Arena also launched the Esports "news" component or their CONTENT PORTAL Mogul News -
    Mogul News is expected to drive both user acquisition and engagement. Mogul Arena is now a destination for players and esports enthusiasts alike to immerse themselves in all aspects of the esports world.
    Mogul News will be supported with content from Esports Mogul’s 70 per cent owned subsidiary company GameGeek.gg, which has a large content base and social media presence.

    WHO ARE GAME GEEK ?
    (GameGeek), a Singapore incorporated company. GameGeek is a localised esports portal for mid to hardcore gamers and provides insider content and commentary for the esports community and provides bespoke Twitch influencer driven content and news services for players, helping them keep up to date with all the latest industry news. GameGeek will exclusively advertise and promote Mogul Arena and other Company events on its website, including a direct click-through link to Mogul Arena, enabling the Company to immediately target GameGeek’s active audience base. Mogul Arena will be integrated into GameGeek to enable influencer and shout caster tournaments to be played.

    So this will help the business generate revenue as it will be like the ESPN of sports model but for e-sports.

    People need to stop talking rubbish and accept the fact we are going places whether they like it or not ! Either your on board or you just lack credibility and down ramp for the sake of it - which one are you ?

    Director performance shares
    I wanted to talk about this also for a second as some have been bleating on about this being unfair so lets clarify the points here:
    its not as simple as having subscribers - they must achieve the following to trigger their performance bonuses.

    Class A: upon eSports Mogul (based on its assets at the time of acquisition) achieving any combination of 100,000 eSports Mogul Subscribers, eSports Mogul Customers and/or eSports Mogul Players (in aggregate) and 30% Active Users (defined below) within 24 months of the date of issue (Milestone).

    Class B: upon eSports Mogul (based on its assets at the time of acquisition) achieving annualised EBIT of not less than $5 million per annum, calculated over 3 consecutive months, within 60 months of the date of issue (Milestone).

    Active User means an:
    eSports Mogul Subscriber that has been a paying subscriber for at least 3 months in any 6 month period within the relevant Milestone period;
    eSports Mogul Customer that has paid for a downloaded game from the ESM Media Hub online store in any 6 month period within the relevant Milestone period; or
    eSports Mogul Player who has played in at least five (5) Tournaments in any 6 month period within the relevant Milestone period.


    Cheers G101
    Last edited by Graphite101: 30/04/18
 
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