RED FACTION : Guerrilla TOTAL 24 PARTS @ ~ 25-28min/per
Unlike the previous Red Faction game, which used the Geomod engine, Guerrilla does not allow for the destruction of terrain.
However the game's Geomod 2.0 engine allows for buildings, cover, and other structures to be destroyed. This allows a degree of creativity in approaching a given objective, such as breaking or crashing through structures, or leveling multi-story buildings and large bridges or catwalks to thwart the enemy. In many cases, destroying buildings will leave behind salvage, the game's form of currency, which can be used along with salvage rewarded by completing missions to unlock and upgrade weaponry and technology at safehouses.
During the campaign, the player is always equipped with a sledgehammer-like weapon, along with three slots for other weapons and explosives, selected out of a choice of almost twenty items. The player also has the opportunity to control armed vehicles ranging from retrofitted civilian vehicles up to tanks and large walkers for more destructive options against the EDF.
The game's open world represents a terraformed area of Mars surface. The world is divided into six distinct areas and the player must successfully free each area from EDF control before moving onto the next. As the player travels through as-yet-unfreed areas, they will be attacked by EDF forces if they are spotted by patrols or commit aggressive actions.
Each area also contains one or more safehouses staffed with Red Faction guerrillas, where the player can re-arm or change his weapon loadout, and spend salvage to purchase upgrades to his weaponry and equipment.....................................................................................etc