AKP 0.00% $6.20 audio pixels holdings limited

Hey DB - just wanted to say welcome to the discussion and to...

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    Hey DB - just wanted to say welcome to the discussion and to echo others with my appreciation of a thoughtful, technical contribution. There's been a bit much ego-driven waffle of late so its refreshing to have input from someone who clearly has something to add!

    A technical question: it seems that the guts of your issue around the wave front is the supply of air to move - i.e. to make more sound from the same surface area fundamentally you have to be able to move more air than a convention loudspeaker? Is that something that could be achieved by simple porting (i.e. a hole allowing the pixels to suck air into the system - maybe even a tiny hole(s) per pixel) or even some sort of air charging like a fan that forces more into the system? I imagine the latter might require quite precise control so as not to add more or less air than required at a given point in time otherwise it might have the opposite effect and create drag to the detriment of performance. (I can see the adverts for supercharged speakers already...)
 
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