Thank you to you Stocks78 for sharing your research as it has helped me to understand this business model...
What gets me even more excited is the numbers you quote for Super cell generating $1million/day is only for the US & only for iphone downloads..NOT including google play & tablets & ipads as per the picture below:
View attachment 157242
Here's what we have to keep in mind:
a) Other countries revenue figures outside of US ( I'm not a subscriber & do not have access to those data on thinkgaming.com)
b) All devices iphone, android phones, tablets, ipads.
c) Sponsored data allows Syntonic to tap into Africa, APAC, LATAM approx 2 billion people outside of the US that current ration their data usage or can't afford data usage. Can you imagine the opportunity for mobile operators/content providers/syntonic to tap into a 2 billion population marketplace?
d) Some encouraging links in regards to the revenue that supercell makes and it's definitely more than $1million/day, it's more like $5million/day worldwide:
http://www.androidheadlines.com/2015/05/supercell-makes-5-million-per-day-off-clash-clans.html
http://www.ibtimes.com/clash-clans-...revenue-930m-profit-2015-growth-slows-2333237
e) possibilities with supercell also launching Clash royale # 1 most downloaded game app on the sponsored data network.
g) scalable business model to other content providers.