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A marketing idea for the Sandbox could be to setup up...

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    A marketing idea for the Sandbox could be to setup up multiplayer servers for streamers. Different types of game modes and custom experiences for each and their communities. It'd engage the streamer to play the game and to get their hundreds of thousands of fans involved. Word of mouth starts going viral.

    "Everyone's playing this new Minecraft. So many game modes and so many different items that are unlimited cause the players make them, not the company. Also, apparently the items you make you can sell for real money?!"

    Something along those lines for the mainstream. Only thing I disagree with the Pixowl team so far is that they're really marketing the Blockchain aspect which I suspect for widespread adoption for the game, most players won't understand or care. Otherwise, the recent screenshots and videos of the game has me really excited that they're building something special here. Billion dollar plus value type special (Mincraft $3bn+, Fortnite $22bn+ etc.)
 
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