Yup there is huge markets to tap into and there has already been some interest from some developers already which you can see it working well no matter if it is a good/great game or a game that has done poorly/below par.
When it is a good game it is about user engagement/stickiness of the users which helps provide ROI to the developers as players are more likely to buy season passes, cosmetic skins etc.
When it is a poor performing game why not spend 50k (or more) to do a tournament to drum up interest and engagement after all the developer might of already spent 2-3M in building the game so 50k (or more) as a form of advertising might make the difference especially as Mogul gets more and more data on gamers.
E.g. you have a new Fortnite type of game we have x00,000 users who we have verified have played that game that we can market it to. Gamers win as they get a chance to win prizes, Developer wins as they get a marketing database of verified gamers to engage with and Mogul wins because we get the users from that game providing better data and also get paid in doing so.
Win win win for all parties.
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